<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Studio on Golden Grove Games</title><link>https://goldengrovegames.com/tags/studio/</link><description>Recent content in Studio on Golden Grove Games</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 30 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://goldengrovegames.com/tags/studio/index.xml" rel="self" type="application/rss+xml"/><item><title>Hello from Golden Grove Games</title><link>https://goldengrovegames.com/blog/hello-world/</link><pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate><guid>https://goldengrovegames.com/blog/hello-world/</guid><description>&lt;p&gt;We finally have a real blog&amp;ndash;not just an itch.io RSS mirror, but a proper home for updates across all our games and projects.&lt;/p&gt;
&lt;p&gt;For the last few years we&amp;rsquo;ve been building games as a family (and roping in friends along the way). We&amp;rsquo;ve got three on the go right now: &lt;strong&gt;Wheel of Misfortune&lt;/strong&gt;, a phrase-solving roguelite run by demons; &lt;strong&gt;Droprunner&lt;/strong&gt;, a cyberpunk tile-laying strategy game; and &lt;strong&gt;Tomb of the Snake King&lt;/strong&gt;, a retro arcade dungeon crawler that started as a game jam entry and refused to stay dead. We also make &lt;strong&gt;Godotidy&lt;/strong&gt;, a code formatting tool for Godot, because apparently we can&amp;rsquo;t stop building tools.&lt;/p&gt;</description></item></channel></rss>