<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Droprunner on Golden Grove Games</title><link>https://goldengrovegames.com/tags/droprunner/</link><description>Recent content in Droprunner on Golden Grove Games</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 10 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://goldengrovegames.com/tags/droprunner/index.xml" rel="self" type="application/rss+xml"/><item><title>Introducing Droprunner</title><link>https://goldengrovegames.com/blog/introducing-droprunner/</link><pubDate>Fri, 10 Apr 2026 00:00:00 +0000</pubDate><guid>https://goldengrovegames.com/blog/introducing-droprunner/</guid><description>&lt;p&gt;The idea for this game started with Triple Triad&amp;ndash;the card game buried inside Final Fantasy, back when that meant a PlayStation and a CRT television. The core mechanic always struck me as quietly brilliant: play a card, compare edges, flip what you beat. Simple enough to learn in thirty seconds, but meaningful enough to anchor a much bigger game around it. I was always shocked that nobody ever built a larger game around it (or maybe they did, but it never surfaced to me&amp;ndash;did this happen? Should I stop?! Tell me now!!)&lt;/p&gt;</description></item></channel></rss>