Blog

What we're working on, how it's going, and the occasional deep dive into why something took three times longer than it should have.

Recent Posts

Introducing Droprunner

Droprunner | 10 April 2026

The idea for this game started with Triple Triad–the card game buried inside Final Fantasy, back when that meant a PlayStation and a CRT television. The core mechanic always struck me as quietly brilliant: play a card, compare edges, …

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Pixel Art on the Train

Tosk | 3 April 2026

I am not an artist. I should get that out of the way up front. I’m a programmer who, through a series of events that seemed reasonable at the time, ended up being the person making all the pixel art for Tomb of the Snake King. On an …

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From Game Jam to the Snake King's Tomb

Tosk | 31 March 2026

Back in 2021, my kid Fintan–fifteen at the time–and I sat down for a weekend to enter our very first game jam. ZenoJam 3, theme: “It Never Ends.” We built Tomb of the Snake King in Unity, a roguelike-meets-snake game …

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Hello from Golden Grove Games

Studio | 30 March 2026

We finally have a real blog–not just an itch.io RSS mirror, but a proper home for updates across all our games and projects. For the last few years we’ve been building games as a family (and roping in friends along the way). …

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